*導入(INTRODUCTION) [#e9d3132a]

**ゲームコンセプト~19世紀の世界(Game Concept: The World of the 19th Century) [#pe3be1d1]


Victoria 2 is intended to be a fun game that captures many aspects of the politics, international affairs, military exploits, colonisation, world trade, technology and discoveries, industrialisation and popular movements which made the historical period of the 19th Century and early 20th Century what it was. It is a game of global strategy, addressing important areas of history and government, allowing the player to choose to play any country in the world with a reasonable level of historical immersion.



Unlike its predecessor, Victoria: An Empire Under the Sun, this game steers clear of historical determinism. Instead of historical events happening because it’s a certain day or a certain year when that really happened, irrespective of everything that has changed in your alternate history, Victoria 2 seeks to match historical events or trends with the context of how the world has changed. To do this, we have to model the major popular and economic movements that drove the history of this period, and figure out how to make these trigger events at the right time, both true to history and making sense within the alternate world that you and the computer have wrought.When you take control of the budgets, policies, diplomacy, military, research and industrialisation of your country,you will feel like you’re really influencing things with the choices you make.You’re driving the “butterfly effect,”where your decision to intervene in Guyana, or to colonise the East Indies, will cause other effects which you might not be able to predict, but which will make sense in the context of what’s really going on.



In the Europe and Americas of 1836, railroads were still an innovation, but they would transform the history of the next 100 years. Factories were just starting to come into being, and over the next century, a mass migration from the farms of the countrysideto the industrial centres in the cities would occur so people could find jobs. These jobs would have low wages, but they might still enable a family to survive at a higher standard of living than before. There was much movement among the population of the period, not just from place to place, but even from class to class. A middle class of shopkeepers and white-collar workers began to grow, which meant incomes could support a more vigorous local and international trade of goods.Oppression came to characterise many of the economic and political aspects of this time in history, worldwide, but it was also a time of awakening and rapid change.Rapid change not always being welcomed by either, the lower classes, or the ranks of aristocrats, it was a period of turmoil and discomfort to some, while being a time of astounding opportunity for others.



The military arts were revolutionised during this time, with new tactics being adopted on the battlefield, and the accuracy of cannon and personal firearms increasing. The explosive power of bombs and howitzers made old fortresses more irrelevant,and the new fortresses of this period changed their character to be far more sturdy. At sea, everything changed, as the ships themselves increasingly turned into fortresses, with armour plating and technologically advancing naval artillery which was necessary to punch through the copper, iron, or steel plating.A ship which was state-of-the-art in 1836 would become obsolete mere decades later because of changes in armament, protection and, most especially, propulsion. Coalfired steam engines transformed naval warfare, just as it did world trade and even landbased transportation and factories.Similarly, at the end of our historical time period,the combustion engine combined with other technologies to give mankind control of the skies.



European nations ruled much of the world at this time, having expanded her empires abroad into all the continents of the world. Significant world powers existed outside of Europe, most obviously in China, but also in the United States, and perhaps Brazil or Mexico. By the late 1800s and early 1900s, Japan had emulated innovations in European industry, technology, warfare and even government, and had built herself into a force to be reckoned with. But still, European dominance in colonisation and world trade placed them at the helm of much that went on in the world. Most of Africa remained uncolonised at the beginning of our game time-period, but had been filled in by the end.Tribal cultures still held independent sway over parts of the East Indies, Oceania, Australia, and even interior Asia, not to mention the American west, where frontiersmen, cattle drivers, cowboys and rival Native American tribes earned fame that persists to this day.


**選択の幅(Range of Choices) [#ia8ea971]


You may play any country represented at the starting point of any game, which includes all but the very tiniest of countries. If a unique country gains its independence during the period of your game, you may even play that country from a savegame.While playing, you can exercise great influence over political, military, diplomatic and economic matters of your country every bit as much as the government of any country of the time could. you may not control the people, but you can lead them. You may not be able to ensure the economy is always strong, but if you make the right decisions it's likely it will be. International events and the decisions of other players or the Artificial Intelligence will give you a unique challenge in every game. You are at the mercy of these things only to a point. Again, if you make the right choices and play smart, you can overcome most challenges and succeed even in the face of disaster! Victoria 2 will continue until the year 1935 . a full century of gameplay!


**戦略ガイド(Strategy Guide) [#r61a8e9c]


All registered owners of Victoria 2 will have access to an electronic copy of the Victoria 2 Strategy Guide . a detailed guide, written by Ed Hanks (Rensslaer on the Paradox Forums), who has successfully written a series of very popular Strategy Guides for every major Paradox title since 2006.This Strategy Guide will provide tips and recommendations on how to play the gamethat may not be immediately obvious from reading the Manual itself. It will also include a list of changes or errata which may be a couple of months more up to date than the Manual. In a game as complex as Victoria 2, lots may change during the final 2 months of development. Even veteran players of Paradox Games are advised to read the Strategy Guide,because many veterans still find things worth knowing. The Strategy Guide is also important because it is produced closer to the release date than this Manual, and so it may contain more up to date information.


※[[ゲームの開始(STARTING A GAME):http://stanza-citta.com/vic2/index.php?manual_STARTING_A_GAME]]に続く

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